AI Insights · Timothy · July 2022
Top 5 Turn-Based Tactics Games in South America Q2 2022
Discover the performance trends of the top 5 turn-based tactics games in South America for Q2 2022, including downloads, revenue, and active users.
In Q2 2022, the top 5 turn-based tactics games in South America exhibited diverse performance trends across downloads, revenue, and active users. Here’s a closer look at each app's performance during this period, based on data from Sensor Tower.
FINAL FANTASY BE:WOTV
Weekly Revenue: The game saw a peak in weekly revenue of around $20K in early May, followed by a decline to approximately $4.4K by mid-June.
Weekly Downloads: Downloads were highest in late April, reaching about 1.2K, before dropping significantly to just 14 by the end of June.
Weekly Active Users: Active users mirrored this trend, peaking at around 1.5K in early May and then decreasing to about 311 by the end of June.
DDTank Mobile
Weekly Revenue: Revenue for this game showed a steady fluctuation, peaking at approximately $3.4K in early May and ending the quarter at around $2.4K.
Weekly Downloads: Downloads were consistent, with a peak of about 6.7K in early May, before a significant drop to approximately 1.7K by the end of June.
Weekly Active Users: Active users peaked at approximately 9.1K in early May and then decreased to around 5.7K by the end of the quarter.
The Walking Dead No Man's Land
Weekly Revenue: Revenue for this game was relatively stable, with minor fluctuations, peaking at about $2.7K in early May and ending at around $2.2K by late June.
Weekly Downloads: Downloads peaked at approximately 3.5K in mid-May, showing a general decline to about 2.2K by the end of June.
Weekly Active Users: Active users peaked at around 7K in mid-May and saw a slight decline to about 5.7K by the end of June.
Bowmasters - Multiplayer Game
Weekly Revenue: Revenue for this game was steady, with minor fluctuations, peaking at approximately $2.1K in mid-June.
Weekly Downloads: Downloads were highest in early May, reaching about 150.9K, and remained strong, ending the quarter at around 130.3K.
Weekly Active Users: Active users peaked at approximately 821.4K in early May and ended the quarter at around 746.2K, indicating strong user engagement.
Phobies
Weekly Revenue: Revenue peaked at around $2K in early May and fluctuated, ending the quarter at approximately $1.1K.
Weekly Downloads: Downloads reached a peak of about 13.4K in mid-April and saw a general decline to about 7.1K by the end of June.
Weekly Active Users: Active users peaked at approximately 16.7K in mid-April, with fluctuations before ending the quarter at around 10.6K.
These insights highlight the varied performance of turn-based tactics games in South America during Q2 2022. For more detailed data and analysis, visit Sensor Tower.